transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100

label	S232

//head;S232_12wElCx
//head;@{FX323S232B
//head;@uFS232BM852AB
//head;@@FS232AEll_g܂͕یɁB
//head;@@FS232AEll_g܂͔،AɁB
//head;@ۑFȂB
//part
//xFS232@݂̊]
//Z[uF݂̊]
//part
//CGBB120a	//،AOρ

bgm	"bgm\bgm02.ogg",1569548

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b120b.png",0,0,100,100

wait	90

label	S232_01
scenetitle	"݂̊]"

@VBAݍӁCl͎ԕv搶㖖ǎԑOO[V@IߘB
@
@
@

//part
//CGBB150a	//،AV䁞

@VFB،嘹ꑐB
@

@BꓹleِnJ@CyyrniB
@
@

se	"SE\00_\hA\`.ogg"

faceload	"chara\kasumi\s\kasumi.atlas",120,220,37,37
faceskin	""
faceanimation	"h"
faceaddanimation	"h2"

,KSM007897
uTT`ccccHHHccv
@

//part
//CGBB130a	//،A`

@풅r둖nI،CB@Jߍݏ˝ӓICoʓIB
@
@

@ߕ~B搶t،又Iߔc`{I~B
@
@

//rd	//܂₩甲

se	"SE\00_\pG\Pā`P𔲂.ogg"

@ؓ⒆InɊɒoBssÎbSDInB
@
@

windowclose
wait	30

transition	"parts\transition\1280x720\302.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100

wait	120

//part
//CGBB150a	//،AV䁞

wait	60

transition	"parts\transition\1280x720rev\302.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b150b.png",0,0,100,100

wait	120

,KSM007898
uTT`ccTTTccccށv
@

،
uccccccccv

@@ߗOBꢘڕs]˒n[ڒCSˑBŒߒI_CI،ٓޒnNgB
@
@

//part
//CGBB140a	//،Aa

windowclose
wait	30

transition	"parts\transition\1280x720rev\216.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b140b.png",0,0,100,100

wait	72

،
uccccIHMYꣁB햂̓Iwq莗Iccv
@
@

layerload	21,"chara\kasumi\m\kasumi.atlas",-63,389,75,75
layerskin	21,""
layeranimation	21,"y"
layeraddanimation	21,"y2"

layermove	21,30,0,389
layerfadein	21,30

wait	30

,KSM007899
uccꟁC꣐ށHT`ށ@ݓIށC햂~gIamꊁ`ށv
@
@

@،ˑRJbCpN|vdBŗꢓI^픇cCۗppœIOȒsZB
@
@

@A_ˁCcY`PǓ،藢B
@

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"ʏ"

,KSM007900
uVЋ搶IHvB߉ƌiށCAM̏GIBeC`Pꣁv
@
@

،
uGIz𔇘ccIv
@

@˗`PBmAs^]iX팩IȕGv`PB
@
@

@lIúIvYpiOځBgI^ƕНӁCt읲pB`P󒅑ݓXʁAꏈIgeB
@
@

@،唇˒mC\қeXHCƌiOhIt\OƐ@BҏڈHsI\籖B
@
@

@\ʓL_܌ЁBʈ󒅁g񋟕hgiʋchVޓIBׁgi\hB\sꠁB
@
@

،
gGHʋcIꟁccߗvݐ었CTvKHh
@

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"jw"

,KSM007901
gPlꏎONG\Ltђ\җL~ݏ\h
@
@

@񓚖瑊~BˑRIK~B
@

،
gcҗL퐶ꟁcch

layermove	21,12,0,389

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"tX"

layermovepass	21,7,12,0,364,12,0,389,12,0,364,12,0,389

,KSM007902
gꟁ\^IIEsꊁII،C}nꠁIIv䍷sIߎIh
@
@

,KSM007903
gs\cN楐؊JIbC^Ivᆝ{Iӓs듞Ih
@
@

،
gʗBk댯 sߍэwIb|Ȕ꣋h
@

،
gAB꣘sIC^씃NIiHh
@

,KSM007904
gIB琥ꡁ\cc䋎VyʊŊŁIh
@

windowclose
wait	30

transition	"parts\transition\ׂcuCh(E).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100
layerrelease	21

wait	90

//part
//CGBB162g	//Ԃ悤X_

wait	60

transition	"parts\transition\ׂcuCh(E).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b120b.png",0,0,100,100

wait	90

se	"SE\00_\Gx[^[ExgRxA[\Gx[^[E`.ogg"

transition	"parts\transition\ׂcuCh(E).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100

wait	90

bgm	"bgm\bgm05.ogg",608426

wait	60

transition	"parts\transition\ׂcuCh(E).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b161g.png",0,0,100,100

wait	90

@IqƓIXҖvJBΉIVvpߊJnݍHBVvӎIBʐIvCҐꎟ߁B
@
@

layerload	21,"chara\ȂIW\M\h.png",0,621
layerfadein	21,30

ȂIW,S_TUYU000287
ucc@IV߈ʒƖꟁv
@

،
uIBȔc~bRۊǁBR@ߘccꢁv
@
@

@cߍHSV،CȐssÎߔcBVvŒX͞NMCLvB
@

layerchange	21,"chara\ȂIW\M\΂.png"

ȂIW,S_TUYU000288
usI䔇XOVBחL聏CVvz@qMIv
@

layerload	19,"chara\kasumi\m\kasumi.atlas",-260,389,75,75
layerskin	19,""
layeranimation	19,"y"
layeraddanimation	19,"y2"
layerload	20,"chara\ȂIW\M\ʏ.png",260,621
layerfadein	19,30
layerfadein	20,30
layerfadeout	21,30

layermovepass	19,7,12,-260,364,12,-260,389,12,-260,364,12,-260,389

,KSM007905
uH^I^Iꝁ\ꊁIv
@

layerchange	20,"chara\ȂIW\M\tX.png"

،
uIIHz@qMccYswHI댯ꟁIʗv
@
@

@~HBVv]XVnI͞C_L[ӁB
@

@ݔ،ےCVvŊ恗Ll鋻ncc
@

،
uccccccccv

windowclose
wait	30

transition	"parts\transition\1280x720\078.png",120
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100
layerrelease	19
layerrelease	20

wait	150

//part
//xFS232AEll
//Z[uFEll
//part
//CGBB112b	//]k̂񖳁

wait	60

transition	"parts\transition\1280x720\078.png",120
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b112b.png",0,0,100,100

wait	150

label	S232_02
scenetitle	"Ell"

@DDB{V@BVZBIHXuIqvcƁCʐElߗoBOyIuOΉ́vƁB
@
@

//part
//CGBB162g	//Ԃ悤X_

se	"SE\00_\\ˁETbV1`.ogg"

windowclose
wait	30

transition	"parts\transition\ׂcuCh(E).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b162g.png",0,0,100,100

wait	90

wait	30

layerload	21,"chara\ȂIW\M\y.png",0,621
layerfadein	21,30

ȂIW,S_TUYU000289
uNCDvsIv

yEl,M_SNP000001
u吷搶Cv`Iv

@吷搶CRIqVvI{BʑOyEl^VvB
@

VlEl
uccwv

@ʍ@yElVRwk͞BIzl_CӐgU"svOҐC@Sv"IC_ʒsB
@
@

@eB^HޘDԍ@BluݗB
@

،
uccIv

@DIƚB̒y1āB،œo_C@yElŐI}΁CᐺNF
@
@

VlEl
uߊC݁BhB܏\ҏoBWܐŎ\v
@
@

@ߌꟃōݐFeCsA꣑zIʚvCOs@،sȈבRn^Cp|⟃B
@
@

layerload	19,"chara\kasumi\m\kasumi.atlas",-260,389,75,75
layerskin	19,"Gv"
layeranimation	19,""
layeraddanimation	19,"2"
layerload	20,"chara\ȂIW\M\ʏ.png",260,621
layerfadein	19,30
layerfadein	20,30
layerfadeout	21,30

,KSM007906
u߁AߘccVyHccI݁Hv
@

layerchange	20,"chara\ȂIW\M\Lb.png"

ȂIW,S_TUYU000290
usBsIBdl樓IBAjJ꓁_vݔXI_v
@
@

,KSM007907
uAꟁBߓcc樉䗈ꝁHv
@
@

layerchange	20,"chara\ȂIW\M\΂.png"

ȂIW,S_TUYU000291
uꟁ`vs߁IvM꒚_XCARꎉƔv
@
@

layermove	19,6,-260,389

layerchange	19,"chara\kasumi\m\kasumi.atlas"
layeranimation	19,""
layeraddanimation	19,"2"

layermovepass	19,7,6,-260,364,6,-260,389

,KSM007908
uHI\HꎉƏҎSʋqlIҐܐŘIv
@
@

layerchange	20,"chara\ȂIW\M\y.png"

ȂIW,S_TUYU000292
uꟁ`ꟁBhs֋XvBCB꣐SSOOI~v
@

layermove	19,9,-260,389

layerchange	19,"chara\kasumi\m\kasumi.atlas"
layeranimation	19,""
layeraddanimation	19,"2"

layermovepass	19,7,9,-235,389,18,-285,389,18,-235,389,18,-260,389

,KSM007909
uIIIIccv

layerload	21,"chara\kasumi\l\kasumi.atlas",0,497,94,94
layerskin	21,"Gv"
layeranimation	21,"Lb"
layerfadeout	19,30
layerfadeout	20,30
layerfadein	21,30

@ٗ뛇ȋI~Bʚ뛇ȋIhBYߊCA̒{^ꢓIhB
@

@ڒBN~ccI

layermovepass	21,7,12,0,478,12,0,497

wait	24

wait	30

layerchange	21,"chara\kasumi\l\kasumi.atlas"
layeranimation	21,""
layeraddanimation	21,"2"

,KSM007910
uIIIII`ccccIv

@R@BAKZB```ssccI
@
@

،
uccVvBvsL_lꟁHY\֋XIⓀꢗˁccv
@

VlEl,M_SNJN000001
uccmꉘBⓀݓsdڐ؉IBpdȎXkv
@
@

VlEl
uICNOyBٓPꠁHOsIbCDIAyv
@
@

yEl
ucc{CBqlIꡁv
@

VlEl
usA؉IꝁHqlZꖖqccIv
@

@OyuNvCVluvB픇@CˋK݌nCzpoB
@
@

layerchange	21,"chara\kasumi\l\kasumi.atlas"
layeranimation	21,"tt"

,KSM007910
uIIII`ccccIv

faceload	"chara\ȂIW\s\n[g.png",20,-90,75,75

ȂIW,S_TUYU000293
uCsǐ؁ y`䧒n꓁IʜρBؚZꎉƓIށv
@

,KSM007911
uIIIIccv

@Vv鶒nÑBDcc
@

layermove	21,12,0,497

layerchange	21,"chara\kasumi\l\kasumi.atlas"
layeranimation	21,"ii"

layermovepass	21,7,12,-10,497,12,10,642,12,-10,787,12,10,1077

wait	48

se	"SE\00_\uE|\̂Ă`hThTb.ogg"

@IۍݒnB~݋ӁCl̒nB
@

,KSM007912
uscc^IssIΕsNyI䑾ӖY`Iv
@
@

،
uꟁccIv

layerload	18,"chara\ȂIW\s\ʏ.png",537,377

layermove	18,30,487,377
layerfadein	18,30

wait	30

ȂIW,S_TUYU000294
ucc~ށꎉƉsvBꠁC؁Hv
@
@

،
uccTBꟁBꢑZBfIwwxv
@

@~t]Cv\F^ΑҐHޓIȁB׍[[ȒBL]qoȒPCs菦ism[\AlIEB
@
@

@IqVvq{ΗBŗAz樉BuevB
@

@s͉[GCA،SOځBfʑRꗬlBIqVvVtfZB
@
@

layerchange	18,"chara\ȂIW\s\V{.png"

ȂIW,S_TUYU000295
uށCΕsZꟈNIꋓYϗv
@

yEl,M_SNP000002
uꖙXIbBƌwv

VlEl
gHHŊ˓ߏrYAz樉䊴Hh
@
@

@BƔv̉IqVvIpSB䭉q{IC˕zNBs吴O[苉ߗCBꡁB
@
@

VlEl,M_SNJN000004
gccĐspbꝁIX粏XICˑRAzڋ~Hh
@
@

layerload	21,"chara\kasumi\l\kasumi.atlas",0,583
layerskin	21,"Gv"
layeranimation	21,""
layeraddanimation	21,"2"

layermove	21,30,0,533
layerfadein	21,30

wait	30

,KSM007911
gIIIcch

@ٌȑ΁BA،s\ōˋNVlA꒼UB
@
@

،
gGHOsAؕsHT\ؚGh
@

VlEl
gccc`ꟁސؓIbNsꠁh
@

VlEl
gAuI''Is㒷IˁCʒuI''ꟁIh
@
@

،
g`ꟁ`OKOKCZOKh
@

@،^ݐl͎ԍswIeیCLSĔI~B
@

//part
//CGBB000a	//N~

windowclose

layerload	99,"bg\white.png",0,0,200,200
layermode	99,1
layerfadein	99,90
wait	90

bgm	"bgm\bgm07.ogg",557656

transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100
layerrelease	18
layerrelease	21

layerfadeout	99,60

،
uTccIv

@Ð_IOꍏC،博R๘B
@

،n
{zڗ͍˕BĎg_A\NޗBpߔ\͊mFIuvcc
@
@

،n
BMcL_ꠁH
@

،n
๘B๘B๘ccꔁH䎩ȓIڗ́cc
@

//com;RF̑IA܂̏ݏꏊ肵܂B
//com;@@@Eg@@͕
//com;@@@@@@@@M043C𓥂
//com;@@@@@@@@M852A𓥂
//com;@@@@@@@@M854JŊc̋͂܂
//com;@@@EgȂ͔،A
//com;@@@@@@@@M043C𓥂܂Ȃ
//com;@@@@@@@@M852A𓥂܂Ȃ
//com;@@@@@@@@M854Ŋc̋̓X^x_

//og

I

//go S232AEll_g

//go S232AEll_g킸

addTextSelect	0,"g"
addTextSelect	1,"gȂ"
getSelect	sel
if sel=0 {
goto	S232_03
}

if sel=1 {
goto	S232_04
}


//ogȂ

//go S232AEll_g킸

goto	S232_04
//}

//part
//xFS232AEll_g

label	S232_03

،
uccccv

،n
ccIpڗ͊ŐIBLBꏗ͗ʑ䎩ȁC^䗈I\́BpvYD㵜IccYB
@
@

s232_end2=1
//part
//CGBB162g	//Ԃ悤X_
@ssg_start
ssgalpha 50

bgm	"bgm\bgm10.ogg",321397

windowclose

SetBGEffectTime	60
SetBGWaitTime	90
bg	"bg\b162g.png",0,0,100,100

،
uccTIv

،n
yᒍccI

،n
߉ƚ쐳q{΁BvcޗuMv͎Cm\œu}MvIgB
@
@

،
ucc|I<font size=+1>GꊚGꊚGꟁccI</font>v
@

se	"SE\10_\EiCt\Ŏa.ogg"

camerashake	30,1,40,40

flash

//dir;y@zAtHgグB

VlEl
u\cc<font size=+1>HI</font>v
@

//dir;y@zAtHgグB

،n
uv~B`IB
@

se	"SE\00_\pG\Pā`P.ogg"

،
uccccāBꟁHv
@

se	"SE\SE09_02_YrV.ogg"

camerashake	30,2,8,8

VlEl
usccccsꠁ```v
@

bgm	"bgm\bgm02.ogg",1569548

،n
ŗsccᐥޗ݁C\ŌԗISBusꠁ```vʁB
@
@

،n
OyΒBΏەsCBIqVv鶓IB
@
@

layerload	18,"chara\ȂIW\s\y.png",487,377
layerfadein	18,30

ȂIW,S_TUYU000296
uꟁ`ꟁBŔIʁC؏q]v
@

@ssg_end

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100
layerrelease	18

wait	90

goto	S232_05
bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100
layerrelease	18

wait	90

//part
//xFS232AEll_g킸

bgm	"bgm\bgm07.ogg",557656

label	S232_04

،n
ccʑRҐssBu앾vBIڗ͛񏠐lZYCXCsB
@
@

،n
spBP\́BP~oBMꠁB
@

s232_end2=0
//part
//CGBB162g	//Ԃ悤X_

bgm	"bgm\bgm10.ogg",321397

windowclose
wait	30

transition	"parts\transition\1280x720\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b162g.png",0,0,100,100

wait	72

،
uccTI߉v㗹Iv
@

se	"SE\00_\pG\Pā`P𔲂.ogg"

،
uBꊁccIBꟁccIv
@

se	"SE\10_\EiCt\Ŏa.ogg"

camerashake	30,1,10,10

flash

،n
ꊁI\ؓCXXXccI\BAsBNcΒJC݋N蛓I􍭁B
@
@

bgm	"bgm\bgm08.ogg",517726

،n
񔚔o΁B

VlEl,M_SNJN000006
uߖvꟁICvꠓNFHX`ُAv
@
@

yEl
uꟁCX`ٓÍ@ߍDHʑ吷tccv
@
@

layerload	21,"chara\ȂIW\M\ʏ.png",0,621
layerfadein	21,30

ȂIW,S_TUYU000297
usꊍsꊓNqCꎉƏAXXvv
@

،
ucccc]v

،n
MꗹccsYlIՁBѕa^s{ꟁcc@
@

bgm	""

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100
layerrelease	21

wait	90

//part
//xFS232AEll_򍇗
//part
//CGBB000a	//N~

label	S232_05

،
uIccIv

@ˁCDޗcc

//part
//CGBB162g	//Ԃ悤X_

bgm	"bgm\bgm05.ogg",608426

windowclose

SetBGEffectTime	60
SetBGWaitTime	90
bg	"bg\b162g.png",0,0,100,100

@y᎞C吷ߗ݋OB蒆ŕʓIn~B
@

layerload	21,"chara\ȂIW\M\ʏ.png",0,621
layerfadein	21,30

ȂIW,S_TUYU000298
uߐډ樘VISBvꖙXsΙCҐw꟏Fށv
@

VlEl
ucccc\Iv

se	"SE\00_\pG\Pā`P𔲂.ogg"

layermove	21,36,0,621

layerchange	21,"chara\ȂIW\M\y.png"

layermovepass	21,7,36,30,621,72,-30,621,72,30,621,72,0,621

ȂIW,S_TUYU000299
uܞCcCIꣁv
@

se	"SE\10_\EiCt\Ŏa.ogg"

camerashake	30,1,10,10

VlEl
uccɁHɁH@<font size=+1>HI</font>v
@
@

//dir;y@zAtHgグB

،
u<font size=+1>HI</font>v

se	"SE\SE09_02_YrV.ogg"

camerashake	60,1,40,40

flash

//dir;y@zAtHgグB

@،^IĐsRndBRSݘIqfg\蒆ߔcʒʓInCcc
@
@

@y_AycByyVԁCNy ͐@C֛ߏLB
@
@

@_ZB،^CAsZċzBBLOyHq{΁B
@

yEl,M_SNP000004
usIq吷I󓁖VꟁBIIŐ^vLHv
@

ȂIW,S_TUYU000300
uʔBݔTꇊQBLDvvƚ엹v
@

@fΒoMOytBʐI݊\Dl\I{Bڒun΋NB
@
@

layerchange	21,"chara\ȂIW\M\h.png"

ȂIW,S_TUYU000301
uCcvIAʁwՁIxIv
@
@

yEl,M_SNP000005
uDIꎘJHꠁCIv

VlEl
uccIIv
@

@DYJIl{W{̓IBf^ʊOh̎tOĺC쐔SꏎhgBŗ퐥IuVlCvB
@
@

@ύiB،ΘIqfIhӖ[B
@

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100
layerrelease	21

wait	90

//part
//xFS232B݂̔
//Z[uF݂̔
//part
//CGBB120b	//،AOρ

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b120b.png",0,0,100,100

wait	90

label	S232_06
scenetitle	"݂̔"

@񒅋~C،AIKB

//part
//CGBB130b	//،A`

bgm	"bgm\bgm02.ogg",1569548

se	"SE\00_\hA\`.ogg"

windowclose
wait	30

transition	"parts\transition\ׂcuCh(E).png",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b130b.png",0,0,100,100

wait	90

@i@C֖oʈꐺ|ݒnB

S232_end3=1
layerload	21,"chara\kasumi\m\kasumi.atlas",0,389,75,75
layerskin	21,""
layeranimation	21,"VNVN"
layerfadein	21,30

se	"SE\00_\uE|\̂Ă`hThTb.ogg"

camerashake	30,1,20,20

,KSM007913
uIII\c䑾志W ӖY`ߓWv
@

layerfadeout	21,30
،
umꟁBs߁BsDvHLwh͒qxv
@
@

//

//okmS232AEll_gnl	//܂ɐ
if s232_end2=1 {

layerload	21,"chara\kasumi\m\kasumi.atlas",0,326,75,75
layerskin	21,""
layeranimation	21,""
layeraddanimation	21,"2"

layermove	21,30,0,389
layerfadein	21,30

wait	30

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"y"
layeraddanimation	21,"y2"

,KSM007914
ub񗈁c،I꣖瑾ꇊQꠁIR\ߎ펖BI`IVꟁIv
@
@

,KSM007915
uȁcIHv

،
uBꡁcAߘꊁBYoꠁHzucޏAXIvIov
@
@

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,""
layeraddanimation	21,"2"

,KSM007916
uꟁ`HꟐ^ICqIꟁBkҐYVˁCk唯ꊁIv
@

}
//okmS232AEll_g킸nl	//܂Ɏs
if s232_end2=0 {

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"VNVN"

،
us߁cc]ꟉBQV_BꣁCҗLΑfsv
@
@

layermove	21,30,0,389
layerfadein	21,30

wait	30

wait	30

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"΂"
layeraddanimation	21,"΂2"

,KSM007917
uccITBߘC꣐̈ӓIꠁHח͍ˁccv
@
@

،
uꟁCsv

@嫑R{ٍӁCA݉ŗm\썟ǁBݑ։wB
@

@VB꓁I둁ߝي֋ٗvBLߍݘIqfI{SꏐЗB
@
@

}

windowclose
wait	30

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100
layerrelease	21

wait	90

wait	60

transition	"",60
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b130b.png",0,0,100,100
layerload	21,"chara\kasumi\m\kasumi.atlas",0,389,75,75
layerskin	21,""
layeranimation	21,"΂"
layeraddanimation	21,"΂2"

wait	90

@DꊍDꊁB~e׎C@āBB
@

se	"SE\00_\pG\Pā`P.ogg"

،
uHҐ哾EUHv
@

layermove	21,12,0,389

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,""
layeraddanimation	21,"2"

layermovepass	21,7,12,0,364,12,0,389,12,0,364,12,0,389

,KSM007918
ussIpߑꠁHa~vp߈ꎟAVVۗ{BꉕsꣁCIIv
@
@

،
uҗLKH񑶓Is\樛Iꟁccv
@

//

//okmS232AEll_gnl	//܂ɐ
if s232_end2=1 {

،
u߁C꣉ƓXHv

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"΂"
layeraddanimation	21,"΂2"

,KSM007919
uIcщƓIbVyvБSBAwZꠁCcΏYIщߋv
@

،
usꟁCwՐsҔ\hpꡁv

@c~CAiwZcc
@

}
//okmS232AEll_g킸nl	//܂Ɏs
if s232_end2=0 {

،
uDCAԉꠁB䝦ߙXCۗ{Aꊁv
@

@˝ӐӈρCc~֍ݍƁBAC،AI풓cc
@

}

bgm	""

windowclose
wait	30

transition	"parts\transition\1280x720\046.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100
layerrelease	21

wait	120

//ACLb`_Ԃ悤X{ȂIW
//t@CGh
@missionstatus_success
return

//part



//com;RFmS232Bn
//com;@@@𓥂łȂ΁Ãx
//com;@@@mM043Cn
//com;@@@̓XLbvAƂłB
//

//okmS232Bnl

//go M043D


//}

V

//com;RFES232A ł̑IŎs
//com;@@@邢
//com;@@@ES232iTu~bVĵ̂X[
//com;@@@Ƃɂ
//com;@@@mS232AEll_gn
//com;@@@𓥂łȂ΁Ãx
//com;@@@mM043Cn
//com;@@@̓XLbvAƂłB
//

//okmmS232AEll_gnl

//go M043D


//}

windowclose
